Rock on, Greg... Rock on...

Fun New Games!


So, my friends and I have these games we play. I thought that you, the home viewer, might enjoy playing them as well. So here I provide for you the rules and requirements for Fun New Games!

First of all, all of these games require a large space, preferably with lots of bushes and trees and stuff. If there are abandoned vehicles and uncluttered shed areas, even better. They should be played at night, with a moderately okay source of light, so that there are plenty of shadows to lurk in. These games also require that both you, and the friends you play them with have a semi-high pain tolerance. When played incorrectly, these can lead to serious injury, so play safe, not sorry! *TING!*


NINJA!

This is a simple game, which simulates a battle between masters of stealth and trickery, the Ninji.

EQUIPMENT!
You will need the following.

1: Large gauge Dowel Rods, one per each player. (Put your middle finger on the bend in your thumb. About that big around.)
2: Funoodles (The foam tubes that you float on.) Again, one per player.
3: Saftey goggles (This is reccomended only for members of your group that wear glasses, as I do. I found out first day that a well placed smack -will- screw up your frames.)

Take a funoodle. Stick it on the end of your dowel rod, leaving a little wood sticking out one end. Cut the materials down until you have about six inches from the end of rod to the end of the noodle. Allow me to demonstrate with my horrible ASCII skills.

===IIIIIIIII
Wood ends^

What you have now is a Ninja Sword. Hit your buddy with it. Hard as you can. Chances are, unless they're colossal wusses, that they didn't feel much pain. That's the -point-.

GAMEPLAY!
Get to your field of battle. Start in one agreed on area, then spread out, each keeping to their own devices. If you want to lurk in the shadows, crawling around until you come across unsuspecting prey, do that. If you want to stand in the open, declaring all challengers to come and face you, do that. If you want to be a wuss and go inside to have a Dr. Pepper, do that, you sissy.

RULES!
Fighting goes like this. If you get hit in the torso (chest, stomach, back) or the head, you're dead, and cannot interfere anymore. If you get hit in the arm, you lose that arm, and can't use it anymore. If you get hit in the leg you lose that leg, and have to hop everywhere, or otherwise just stay in one spot, defending yourself. If you lose -both- arms, you're dead. If you lose one arm and one leg, you're -screwed-, but you're not dead. The game continues until there is but one survivor.

VARIATIONS!

BARBARIAN!

The rules and equipment are the same as in Ninja, but the difference is that you all fight in one large, open area. Leaving the area is an automatic forefiet. This game is the one game mentioned here where it does -not- need to be night out.

GLADIATOR!

This one is a little different. It's like Ninja, except that it's all on one. One man or woman, the Gladiator, is given two Ninja Swords, then is sent to lurk in the shadows. Then the rest of the group hunts him or her down. The person who actually kills the "Gladiator" is the new "Gladiator", and the process starts over.


TERRORIST!

Terrorist is a little more complex.

EQUIPMENT!

1: Airsoft pistols. These are the kind that shoot those little round pellets with middling force. They pump. You can probably get them at your local flea market. DO NOT use the CO2 powered kind. These will hurt you in serious ways.
2: Some Chairs
3: Saftey Goggles. It is reccomended that you wear these, as a direct eye shot, however unlikely, is possible to cause blindness or death. If you feel you're too big of a stud to wear them, fine, but you can't sue me when you go blind.

GAMEPLAY!

Terrorist works like this. There are, essentially, three teams.

Team 1: The Terrorists
"The Terrorists have a base somewhere close by. More than that, they've captured some hostages, and are threatening to kill them unless their demands are met!"

Team 2: The Counter-Terrorists
"Intelligence says that the Americans are sending in a team of guys to try and get the hostages out. Keep on your feet, men..."

Team 3: The Hostages
"F**K, dude! Just...... F**K!!!"

So here's how the game is played.

The Terrorists set up a base somewhere. Doesn't matter where. Just set up. Get some chairs, and have the hostages sit in them. Each terrorist has one gun and, if they're smart, a pocketful of ammo.

The Counter-Terrorists start the longest possible ways away from the base. All CTs also start with one gun each and also any ammo the Terrorists did not take with them. Any large packages of ammo you might buy stays with the CTs. They sneak through the underbrush in an attempt to free the hostages and kill the terrorists.

The Hostages are an interesting group. They don't have any weapons whatsoever. They are sat down in the chairs and watched over by the Terrorists. They aren't the dumbass hostages you might have encountered in video games. These hostages are allowed to do whatever they think is needed to free themselves. They are tied up (for realism you can -actually- tie them up if you wish) And may or may not be gagged, depending on whether or not the Terrorists remember to. They can cut through their bonds (if you haven't -actually- tied them) with any reasonably sharp object they can reach, and if they have the chance to take an enemy weapon from it's owner's grasp and shoot them with it, they should do so. If they make it back to the CT's base, they're free.

RULES!
If you get shot, you're dead. Doesn't matter where. If the teams are lopsided, feel free to even it out by giving someone or other an extra life from their original starting point, but other than that it's one shot, one kill.

WEAR LONG CLOTHES! A pellet shot on bare skin from point blank range -hurts-. Don't say I didn't warn you.

*Rambles Main*


Have fun storming the castle!
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